ABOUT ME

-

Today
-
Yesterday
-
Total
-
  • Extract Vocals With Izotope Rx
    카테고리 없음 2020. 8. 30. 05:11



    IZotope Software. If you’d like to try out an iZotope plug-in before purchasing, all iZotope software is available to demo. To start a demo, please select the Try button on the software’s product page on iZotope.com.

    RX7 is capable of some amazing tricks, and isolating, separating and remixing audio sources is one of its most impressive. Joe Albano shows you how it's done.

    The latest version of iZotope’s premier audio repair application, RX7, introduced a number of new modules offering useful and often cutting-edge processing options—the new Music Rebalance module is a good example of the latter. Music Rebalance is capable of isolating three audio stems in a full mix—drums/percussion, bass, and vocal—leaving everything else in the mix as a fourth stem.

    Audio separation has been around for a while now, but it remains a work in progress. It’s still not possible to completely separate all the tracks or stems in a finished stereo mix file, and tracks and stems that are extracted are often accompanied by noticeable audio artifacts—a telltale “watery” sound consisting of bits of the surrounding audio that couldn’t be fully isolated from the desired signal. The flip side of extracting individual tracks or stems is the ability to remove a particular part from a finished stereo mix, and this is also sometimes possible, but again, often with a certain amount of artifact, in the form of a ghostly trace of the removed part.
    iZotope’s Music Rebalance module can do a surprisingly good job of both extracting and removing parts at times, keeping in mind that—with all implementations of this technology—success is heavily dependent on the particular stereo mix audio file.

    The Music Rebalance setting used in Audio example 2

    Audio example 1 A stereo mix file with a vocal


    Audio example 2 The same mix with the vocal removed by the Music Rebalance module
    But what Music Rebalance consistently does extremely well—with clean, fully natural-sounding results—is allow the user to remix the available stems, which is in fact is its intended purpose.

    Here’s an example—a mix where the drums are a bit too loud and the vocal is slightly buried at times, and a little rebalancing is needed—a typical scenario for mastering engineers.
    If a mastering engineer came across this file and wanted to try to fix these imbalances, he traditionally might turn to tricks like M-S processing, which can provide some degree of isolation between the center and sides of a stereo mix. But in this situation, both the drums and vocal are centered in the mix, so an M-S solution isn’t really in the cards.
    But RX7‘s Music Rebalance module is perfectly suited to the task. It’s very simple to operate—the sliders adjust the level of each stem, all the way down to 0 for removal. The Sensitivity controls let you dial up a tradeoff between the isolation of a particular stem and the amount of artifact that may be heard; they really only need to be used for more aggressive level changes—for subtle level adjustments the default setting (5) usually seems to work best.
    For this example, modest changes in level are all that’s needed to get the vocal and drums to sit in the mix in better balance.

    The Music Rebalance settings used in Audio example 4

    Audio example 4 The Music Rebalance module remixing the vocal and drums in the song


    And for the majority of applications, that’s all it takes. Of course, more ambitious users will undoubtedly want to play around with more extreme separations, and that may take a bit more trial and error, especially with the Sensitivity controls. But at its stated purpose, Music Rebalance is capable of production-quality tweaks to just about any mix with the kind of subtle balance issues that so often show up in mastering sessions, saving a time-wasting round trip to the mixer and back.

    Watch the unofficial video manual for iZotope RX 7 to learn tons of tips, tricks and techniques to help you manipulate, repair and create with audio like you didn't know was possible: https://askaudio.nonlineareducating.com/course/3259/rx-7-the-unofficial-video-manual

    Related Videos

    Tutorial on Commonly Used Modules

    This is our 3rd article on iZotope’s audio repair tool RX 7.
    We will continue to look at editing using different modules.
    Though many modules are included, I have chosen a few which I find personally useful and common to take a look at.

    iZotope RX 7 Tutorial ③ – Video Access

     

    Purchase here

     

    De-hum

    First take a listen to this sample.
    https://sleepfreaks-dtm.com/wordpress/wp-content/uploads/2020/03/Hum_Crackle_pre.mp3

    We can hear a low humming noise as well as a constant crackling sound as well.
    Lets try to get rid of these.

    We will be using De-hum to remove the hum noise.

    Extract vocals with izotope rx free

    Hum noise is usually based around low frequencies in the 50-60Hz range, and is a noise that contains a number of harmonics.
    We could select 50 or 60Hz from Base Frequency, but if you want AI to make the choice for you, click the Suggest button at the top.

    This will analyse the sample and Free mode will allow it to set a more accurate frequency.

    The hum noise can been reduced greatly but if the voice has been negatively effected as well, we can lower the number of harmonics down right on the brink of effecting the main sound. We can do this from the Number of harmonics fader.

    Next lets adjust the amount of cut. You can make changes from the screen, but the frequency points can get shifted in free mode so we’ll enter numerical changes below.

    Find a point where the noise isn’t noticeable yet the vocal remains clean.

    For the low end, you can cut up until the point where it starts effecting the vocal. We will turn the High-Pass Filter on and cut under 100Hz.

    Though you most likely won’t be using the Low-pass-filter, it may be necessary depending on the type of noise present.

    If we want to make more detailed edits on the harmonics we can choose a different Linking Type.

    For the default ALL setting, moving the slider here will have a slope effect on all frequencies.
    By selecting Odd/even you can control the odd and even harmonics separately.
    The Slope slider will help lower the reduction effect on higher frequencies.
    When None is selected the link is removed, allowing you to control the Gain of individual harmonics.

    Izotope vocal bundle

    De-Crackle

    Next lets look at getting rid of the crackling pop-like noises.
    We will be using De-crackle.

    • Quality:Low will work faster, while High will provide a better sound quality. Medium may yield better results than High depending on the situation, so its best to listen and compare this settings.
    • Strength:Determines the strength of the effect, and a higher setting will get rid of more noise but can negatively effect the vocal sounds. Use “Output crackle only” to hear just the crackle sounds and find the right setting.
    • Amplitude skew:Allows you to determine the amount of noise editing by the volume of the input signal. Turning it to the right focuses on the louder areas, while turning it to the left will do the opposite. We can set this higher if dealing with clipping noise, but for small detailed crackling noises such as this, it is best to set this parameter on the lower side.

    For noise that couldn’t be completely removed, we can try using Spectral De-noise which we took a look at in our previous article.
    https://sleepfreaks-dtm.com/wordpress/wp-content/uploads/2020/04/Hum_Crackle_processed.mp3

    As you can hear, we have been able to clean up the audio.

    De-reverb

    Now lets change the sample audio and take a look at the unique De-reverb.
    As the name implies, this helps remove reverb and room reflections in a recording.
    First lets hear the sample for this example.
    https://sleepfreaks-dtm.com/wordpress/wp-content/uploads/2020/04/Reverb_pre.mp3

    We can clearly hear the reverb in this sample.
    We will be using De-reverb on this audio.

    Izotope Rx Remove Vocals

    Though all of these parameters may seem confusing, we can utilise RX 7’s special feature here and get some automatic settings using the Learn button.

    To dive a little deeper into the editing, we can leave the Reverb Profile frequency settings set by Learn as is, and adjust the Reduction and Tail length to yield big results.

    Extract Vocals With Izotope Rx 3

    • Reduction: Increases the amount of reduction of reverb. We want to raise this higher but it will cut out vocal frequencies if set too high, so its best to adjust it to find the right balance.
    • Tail length:The further right its pulled the more it works on longer reverb tails. If you get unnatural changes in the vocal sound, be sure to pull this back a little to the left.
    • Artifact smoothing:Adjusts the frequency detail of noise removal. Setting it low results in some artefacts in sound, but will increase the amount of reverb reduction. If set higher, you will have less artefacts and a smoother sound, but more reverb will be left over. Its best to listen and find a balance in the middle.
    • Enhance dry signal:Increases the volume of non-reverb sounds and expands the dynamic range. This works great on dialogue and human vocals.

    The resulting audio after adjusting each parameter is as follows:
    https://sleepfreaks-dtm.com/wordpress/wp-content/uploads/2020/04/Reverb_processed-1.mp3

    Though its not a completely dry signal, a considerable amount of reverb has been edited out.

    De-clip

    Next, if we happen to accidentally distort audio during recording we can use De-clip to remove clipping noise.

    We have a sample prepared for this as well.
    * Be aware that this sample is louder than the previous examples.
    https://sleepfreaks-dtm.com/wordpress/wp-content/uploads/2020/04/Clip_pre.mp3

    In de-clip we will first setup the threshold of clip sounds. We will use this histogram as a reference but it looks like nothing is displayed at the moment. The histogram will be updated depending on the selected area, so lets first select the portion with vocal audio contained.

    If you still don’t see anything, zoom out in the Histogram. Because the majority of sound is clipping, we can see quite alot reflected in the higher volume areas.

    By pressing the Suggest button, it will automatically set the Threshold to the suggested point.

    Its clipping to the point that that nothing is visible in the center, so it’s set to 0dB. If the audio isn’t this distorted, we would set the threshold a little below the clip.

    The remaining parameters work as follows:

    • Quality:If your CPU can handle it we suggest using High. If your computer can’t handle the strain when using this as a plugin, use Medium or Low.
    • Makeup gain:Most distorted recordings are too loud to begin with, so we will be lowering this. You could adjust this parameter so that the fixed audio matches the volume of your other takes as well.
    • Post limiter:Applies a peak limiter at the end to prevent the edited audio from going over 0dBFS. Its best to tick this box.

    Izotope Rx 2 Free Download

    Lets hear how the sample sounds after making adjustments.
    https://sleepfreaks-dtm.com/wordpress/wp-content/uploads/2020/04/Clip_processed.mp3

    The sound is much cleaner and its hard to believe it was distorted.

    This completes our look at some commonly used modules in RX 7.
    RX 7 covers a vast field of noise/reverb related issues, so be sure to try it out for your own recordings!

    Purchase here

     

    Extract

     

    CATEGORY:
    Mixing plugins





Designed by Tistory.